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 Race Guidelines

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SaphiraShijinuske
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Race Guidelines Empty
PostSubject: Race Guidelines   Race Guidelines EmptyMon Mar 12, 2012 8:02 pm

Race Guidelines BunnyRace Guidelines Bunny
Race Guidelines Races

These are just the guidelines to making a race. Of course its not just
self-created ones they could very well be cannon races for people to get a
better idea but in that case they would have to be open for everyone to use
to be fair.

1. When making a race, try to keep a balance of what you're doing. It's
understandable how you might want to make a race stronger, faster and
more attractive then humans, because they're the base race. However, they
can't be good at everything. Every race needs it limitations for balance.
After all, if they're already too strong there's no room to grow.

Down below is the list of types as well as sizes.

Elemental Type

An elemental is a being composed of one of the four classical elements:
air, earth, fire, or water.

Traits

An elemental possesses the following traits (unless otherwise
noted in a creature’s entry).

Darkvision out to 60 feet.

Immunity to posion, sleep effects, paralysis.

Elementals do not eat, sleep, or breathe.

Primogen

A Primogen are vampires mostly originating from Anya, some came
about via other means. They are 'living' vampires and have the vital
signs of a normal person.

Traits

A Primogen possess the following traits unless noted otherwise.

*Night vision

*Enhanced sense of touch, smell, sight and hearing

*Need for blood for substance, how often depends on their race.

*Have the ability to turn other races to their kind, by biting them and
injecting them with their power. It may or may not be successful
depending on what race it is as it might fight it off.(up to player's
discretion if it succeed or fails for the one being turned. )

*Primogen need to eat, sleep and breath.

Dragon Type

A dragon is a reptilelike creature, usually winged, with magical or
unusual abilities.

Traits

A dragon possesses the following traits (unless otherwise noted in
the description of a particular kind).

* Darkvision out to 60 feet and low-light vision.
* Immunity to magic sleep effects and paralysis effects.
* Dragons eat, sleep, and breathe.

Animal Type


An animal is a living, nonhuman creature, usually a vertebrate with no
magical abilities and no innate capacity for language or culture.

Traits
# Low-light vision.
# Alignment: Always neutral.
# Animals eat, sleep, and breathe.

Construct Type


A construct is an animated object or artificially constructed creature.

Traits

A construct possesses the following traits (unless otherwise noted
in a creature’s entry).

* Low-light vision.
* Darkvision out to 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions,
phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, stunning, disease,
death effects, and necromancy effects.
* Cannot heal damage on their own, but often can be repaired by
exposing them to a certain kind of effect.
* Not subject to, ability drain, fatigue, exhaustion, or energy drain.
* Constructs do not eat, sleep, or breathe.

Fey Type

A fey is a creature with supernatural abilities and connections to nature
or to some other force or place. Fey are usually human-shaped.

Traits

A fey possesses the following traits (unless otherwise noted in a
creature’s entry).

* Low-light vision..
* Fey eat, sleep, and breathe.

Giant Type

A giant is a humanoid-shaped creature of great strength, usually
of at least Large size.

Traits

A giant possesses the following traits (unless otherwise noted in
a creature’s entry).

* Low-light vision.
* Giants eat, sleep, and breathe.

Humanoid Type


A humanoid usually has two arms, two legs, and one head, or a
human-like torso, arms, and a head. Humanoids have few or no
supernatural or extraordinary abilities, but most can speak and
usually have well-developed societies. They usually are Small or
Medium. Every humanoid creature also has a subtype.


Traits

*Humanoids have no real special traits on their own at the base.

Magical Beast Type

Magical beasts are similar to animals but can have have higher
levels of intelligence. Magical beasts usually have supernatural or
extraordinary abilities, but sometimes are merely bizarre in
appearance or habits.

Traits

A magical beast possesses the following traits (unless otherwise
noted in a creature’s entry).

* Darkvision out to 60 feet and low-light vision.
* Magical beasts eat, sleep, and breathe.

Undead Type


Undead are once-living creatures animated by spiritual or
supernatural forces.

Traits

An undead creature possesses the following traits (unless
otherwise noted in a creature’s entry).

* Darkvision out to 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions,
phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, stunning, disease,
and death effects.
* Not subject nonlethal damage, ability drain, or energy drain.
As well as to fatigue and exhaustion effects.
* Not affected by raise dead and reincarnate spells or abilities.
Resurrection and true resurrection can affect undead creatures.
These spells turn undead creatures back into the living creatures
they were before becoming undead
[/b][b].
* Undead do not breathe, eat, or sleep.



2. Abilities

A race natural power set is broken out into three catergories.
Make sure you list them as such if need be. They are:

Supernatural Abilities (SU)

Supernatural abilities are magical and go away in an antimagic field
but are not subject to spell resistance, counterspells, or to being
dispelled by dispel magic.

Extraordinary abilities(EX)

Extraordinary abilities are non-magical, though they may break the laws
of physics. They are not something that just anyone can do or even learn
to do without extensive training.

Spell-Like Abilities (Sp)

Usually, a spell-like ability works just like the spell of that name. A
few spell-like abilities are unique; these are explained in the text
where they are described.

A spell-like ability has no verbal, somatic, or material component, nor
does it require a focus. The user activates it mentally.

Sizes

These are the sizes you can use for your race.

Tiny: A character or monster is considered Tiny when he, she or
it stands between 1 foot to 2 feet tall while weighing 1 lb to 8 lbs.

Small: A character or monster is considered Small when he, she
or it stands 2 to 4 feet tall while weighing 8 to 60.

Medium: A character or monster is considered Medium when he,
she or it stands 4 to 8 feet tall while weighing 60 to 500 lb.

Large:A character or a monster is considered Large when he,
she or it stands 8 to 16 feet tall while weighing from 500 lb. to 2 tons

Huge: A character or a monster is considered Huge when he,
she or it stands 16 to 32 feet tall while weighing 2 to 16 tons.

Gargantuan: A character or a monster is considered Gargantuan
when he, she or it stands 32 to 64 feet tall while weighing 16 to 125 tons.

Colossal: Colossal is the biggest possible size in the system.
A character or a monster is considered Colossal when he, she or it
exceeds 64 ft. in height or length and weighs more than 125 tons.


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